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BEST Robotics Competition

Earn Points:
To earn points for this activity, upload a photo of you at the activity, a copy of a certificate earned, or other documentation to show that you participated.

Describe the Activity: 

There are two parallel competitions associated with the BEST program -- the robotics competition and the BEST Award. For the robotics competition, each participating school is provided an identical kit of equipment and parts, a set of game rules, and given six weeks to design, build, and test a remote-controlled robot that outperforms other robots. Engineers, university faculty members, and other technical professionals from local industry serve as team mentors, advising and guiding students throughout the design and construction of their robot; however, students perform all of the work. In addition to the robotics competition, students compete for the BEST Award, which is presented to the team that best embodies the concept of “Boosting Engineering, Science, and Technology.”

The 5 elements of the BEST Award include: 

  • Project Engineering Notebook 
  • Marketing Presentation
  • Team Exhibit and Interview
  • Spirit and Sportsmanship
  • Robot Performance

The BEST Award competition is optional for schools.

Time Details: 

Kick Off Day is the start of the fall competition, which is followed by Mall Day, Game Day, and Regionals throughout the fall over 6 weeks. The National Championship is in the following April.

Cost Details: 

Every registered team receives a consumable kit (raw materials) and a robot control system (returnable kit – reused from year to year) free of cost.

People Details: 

Students compete in teams. Contact BEST ( if you would like more information on how to register a team.

Prize Details: 

Awards are given for the following: 

  • Robotics Competition
  • Game Winner
  • Founders Award for Creative Design
  • Most Robust
  • BEST Award (overall winner)

Winners of each of these individual categories:

  • Oral Presentation
  • Educational Display
  • Project Engineering Notebook
  • Spirit and Sportsmanship
Outcome of the Activity: 
Students will learn to analyze and solve problems utilizing the Engineering Design Process, which helps them develop technological literacy skills.
Activity Address: 
United States
37° 5' 24.864" N, 95° 42' 46.4076" W
United States
37° 5' 24.864" N, 95° 42' 46.4076" W
United States
37° 5' 24.864" N, 95° 42' 46.4076" W
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